In this video, I will be showing you the work in progress of our weather system we build in the Unreal engine 4.27.2 around the Exponential height fog, directional light, and skySphere Unreal component
Quick info about us: We’re a small indie studio of 2 people. I am the programmer (Nick) and my colleague (JP) is the 3D modeler. We are working on Spheriums, for the past 2 years.
Tell us what you think in the comment below. Want to see more ? Something specific in the development process, marketing, etc.